Hello! The font is wild here on the page! Love it! Although... I'm bad at reading such fonts, and had a little problem with it, so just a heads up! And by making it bold or all CAPS - I'm positive it's slightly more readable (at least for me).
So, about the game - first impressions: -No options menu, kinda meh (would appreciate it). -Voice acting, is a nice touch, and it surely gives off a good impression, BUT it's, in my opinion, a little ruined by the lonely image at the start! (more about it below) -Then bam, we get into the game - "WOAH, I LOVE THE LOOKS!!" First impressions while in-game were fantastic, the style is good and unique, or at least uncommon. Also the slight indications about the times when the story takes place, is great, and not presenting the exact date on a silver platter (be it intentional, or not).
Overall, the game, albeit short, with not much story, looks promising! I made it through 3 endings (SPOILERS: medicine ending, unlocked the door, leaving through the entrance) and I must say that it was a unique and nice experience for me. Thank You for sharing Your work and I wish You all the best!
Bugs, suggestions and things I noticed: -Consider adding a options menu with: mouse sensitivity, sound, music, voice controls which would be great. And maybe for example: resolution change, which screen should the game use, windowed or full screen, etc. -Image with voice act after start is too lonely, would love to see subtitles here, and maybe some more pictures? Also the image of a latter is sadly in too small resolution. -Interactions red font is anti-climatic in my opinion. -Also, in-game subtitles whenever someone speaks, would be a nice touch too, I think. -While going back to the main menu, after which starting the game anew, results in the medicine spawning twice. -Items disappear if taken one after another, and the game requires restart. -Few typos in the letters here and there. -Books and boxes in the basement are rotating vertically and horizontally.
Hey! I'm really Happy to see this feedback! Myself and KC are actually planning on possibly addressing some the things you'd mentioned. Me and KC are currently game-dev students and made this game for an assignment within a week and a half and I'm really happy to hear all the positive things you have to say.
We had this game play tested in class and we noticed lot's of the problems you've also found (Sequence breaking deleting Items, Low Res textures, lack of subtitles and more). But I want to thank you for playing our game and taking the time to put so much care into this response and hopefully if things workout we will return to this project and fix all the issues you've addressed.
No problem! Could you please tell me the name of the font You used before? Thanks! And personally, I liked the yellow theme more, but you do you! GLHF.
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NICE STORY
Thank you so much I love the feedback! I appreciate you playing it!
Hello!
The font is wild here on the page! Love it! Although... I'm bad at reading such fonts, and had a little problem with it, so just a heads up! And by making it bold or all CAPS - I'm positive it's slightly more readable (at least for me).
So, about the game - first impressions:
-No options menu, kinda meh (would appreciate it).
-Voice acting, is a nice touch, and it surely gives off a good impression, BUT it's, in my opinion, a little ruined by the lonely image at the start! (more about it below)
-Then bam, we get into the game - "WOAH, I LOVE THE LOOKS!!" First impressions while in-game were fantastic, the style is good and unique, or at least uncommon. Also the slight indications about the times when the story takes place, is great, and not presenting the exact date on a silver platter (be it intentional, or not).
Overall, the game, albeit short, with not much story, looks promising! I made it through 3 endings (SPOILERS: medicine ending, unlocked the door, leaving through the entrance) and I must say that it was a unique and nice experience for me. Thank You for sharing Your work and I wish You all the best!
Bugs, suggestions and things I noticed:
-Consider adding a options menu with: mouse sensitivity, sound, music, voice controls which would be great. And maybe for example: resolution change, which screen should the game use, windowed or full screen, etc.
-Image with voice act after start is too lonely, would love to see subtitles here, and maybe some more pictures? Also the image of a latter is sadly in too small resolution.
-Interactions red font is anti-climatic in my opinion.
-Also, in-game subtitles whenever someone speaks, would be a nice touch too, I think.
-While going back to the main menu, after which starting the game anew, results in the medicine spawning twice.
-Items disappear if taken one after another, and the game requires restart.
-Few typos in the letters here and there.
-Books and boxes in the basement are rotating vertically and horizontally.
Hey! I'm really Happy to see this feedback! Myself and KC are actually planning on possibly addressing some the things you'd mentioned. Me and KC are currently game-dev students and made this game for an assignment within a week and a half and I'm really happy to hear all the positive things you have to say.
We had this game play tested in class and we noticed lot's of the problems you've also found (Sequence breaking deleting Items, Low Res textures, lack of subtitles and more). But I want to thank you for playing our game and taking the time to put so much care into this response and hopefully if things workout we will return to this project and fix all the issues you've addressed.
Thank you for playing!
Jayden Wisniewski
No problem! Could you please tell me the name of the font You used before? Thanks!
And personally, I liked the yellow theme more, but you do you! GLHF.
It's called "Bad Script" in the free google fonts library